Scavenger Hunt 1 - Traditional Learning Theories



Behaviorism

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Timez Attack Screenshot

Timez Attack

www.bigbrainz.com

Timez Attack is a multiplication facts drill computer game aimed at elementary students. The game takes the form of a first-person adventure game.The user controls their character through a dungeon, opening doors and fighting ogres by solving multiplication facts. The game targets several principles features of the theory of behaviorism:

  • Provide practice - As the learner moves through the dungeon, they encounter locked doors. In order to open the doors, they must complete a multiplication drill printed on the door. The answer is hinted at by marks on the door. Once through the door, they encounter an ogre with a club. The ogre also has multiplication drills on his chest, which must be answered quickly and correctly to defeat the ogre.
  • Provide reinforcement - Correct answers open doors and defeat the ogre. Incorrect responses result in getting clubbed by the ogre.
  • Provide multiple opportunities - As the learner progresses through the dungeon, they are continually given opportunities to practice. Once successfully learning of a fact is demonstrated, new multiplication facts are added.


Karajan Music and Ear Training iPhone App

www.karajan-eartrainer.com/en/
Karajan.jpg
Karajan Screenshot


Karajan is an iPhone application designed to train musicians to recognize scales, chords, intervals, and other musical attributes. For example, when training intervals, the user can hear intervals via the built-in speaker or headphones and input their response on the touchscreen or an onscreen piano keyboard. The application logs statistics and includes multiple levels for increasing difficulty. The app includes several behaviorist features:

  • provide reinforcement - the user receives immediate feedback for both correct and incorrect responses
  • frequent review - through the logging and statistics, the user is encouraged to review weaker skills



Cognitivism


D.I.V.E. - Digital Interactive Video Education
DIVE.png
D.I.V.E. Screenshot

www.diveintomath.com
demos.diveintomath.com/DIVEMathDemo/DIVEMathDemo.html


D.I.V.E is a companion to the Saxon Mathematics curriculum, which consists of a syllabus/lesson plan and a screen cast of a math teacher's white-board with narration. Among the Cognitivism principles it contains are:

  • Provide illustrations and examples - The D.I.V.E. instructor works through examples on the screen cast, step by step, while narrating.
  • Build on prior knowledge - each lesson builds on previous lessons and the student's work in the Saxon math workbook
  • Help students to organize information in a meaningful way - The narrations are careful to be very methodical, providing students with effective strategies for each type of problem and warning of potential pitfalls.
  • multiple modes of presentation - visual (on screen), verbal (narration), and text (accompanying textbook)

ProTools Professional Blog Screencast


PT_Screen_cast.png
ProTools Blog
brentheber.com/2008/12/09/findreplace/

ProTools is the industry standard audio editing and mixing software created by Digidesign. It is a very extensive software product with an over 800 page manual. Brent Heber is an Australian ProTools user and he hosts a blog for ProTools users that includes various tips and tricks. One of the ways he commonly passes along these tips is thru the use of a screen cast. The screen cast allows one to hear his explanation while seeing his actions directly in the software.

  • Provide illustrations and examples - Screen caster walks through the steps to achieve a certain goal/outcome
  • Intrinsic motivation - the viewers' only reason for finding and viewing the screen cast is their own desire to further their learning and understanding
  • build on prior knowledge - the screencasts are designed for users who are already familiar with the basics of the software
  • highlight important information - mouse movements and keyboard entry are highlighted on the screen
  • multiple modes of presentation - visual (on screen) and verbal (narration)




Constructivism

Investigations.jpg
Investigations Textbook

Math Investigations

investigations.terc.edu/about/

A ‘reform mathematics’ curricula funded by a National Sciences Foundation grant. Math Investigations focused on fundamental ideas about numbers, rather than standard computational methods. Teachers do not solve example problems - instead the students are encouraged to develop their own methods for finding solutions.

  • Multiple representation - students encounter numbers in various ways: stickers, coins, measurements, temperatures, etc.
  • Discovery learning - students play games, do crafts, utilize manipulatives, etc.
  • Inquiry-based instruction - students are encouraged to ask questions, such as “How far can a 3rd grader jump?” and then build skills through measuremenet and answering the questions
  • Communal learning - many activities are group, interactive activities, such as tracking temperature each day

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MUSC 565 Students

MUSC 565 final project

www.music.sc.edu/recording/ClassNotes/565Notes.html
Handbook of Recording Engineering
Each fall semester, I teach MUSC 565, Advanced Audio Recording, a course that focuses on stereo microphone techniques, and classical music production. As a part of this course, students complete a chamber music recording session that is designed to be representative of a real-world recording session.
The students begin by finding a group of musicians, selecting music, developing a recording plan with budget. During the session itself they refine their mic setup, and communicate with the musicians to record multiple takes. After the session these takes are edited into an ideal performance and final product.


  • Discovery learning - as students discover how their planned mic techniques sound in the particular situation, they discover the connection between mic position and sound
  • Communal learning - students work with other engineers and musicians toward the goal of creating the best possible final product
  • Self-regulation - students, under the guidance of the instructor, review their performance and refine their skills
  • Engage learner in using tools in authentic situations - the project puts the students in a real-world experience, expecting them to work under the strict time constraints of ‘union’ rules